Hi! I’ve tried this for a couple of days now and can’t figure it out.
Basically what I’m trying to do is populate a list with scriptable objects. When they populate the list they will show up in the ui as a bunch of buttons with icons. Then I can just upload more scriptable objects to a server and the player get more levels.
That’s easy enough when I’m not trying to use addressables.
I can also manage to do it with:
[SerializeField] List<AssetReference> _referencesSO = new List<AssetReference>();
and manually put them in from the inspector.
But I wanna do that by labels as I can with ordinary gameobjects.
Is there something I’m missing or is it not possible?
Thanks in advance!
/David