Loading scripts in runtime using Addressables

I am currently trying to incorporate a way to load scenes with script in them in runtime. So for example, a verified user/creator will create their own scene with assets and scripts (using Unity and our SDK/API) and upload it to our server, and users can play the content.

I was able to verify that this is possible using AssetBundles and Assembly/DLLs to load them in runtime. I was wondering if there is any easier way to achieve this using Addressables. It seems not possible to make scripts addressables but I was wondering if there are any work-arounds or hacks to achieve this.

Thank you!!
JS

hi @joon_off2 where you able to load scripts from Addressables.

same question here

anyone help?

Want to know how to handle custom scripts,

You cannot load working scripts through Asset Bundles or Addressables. You need to find another solution to write a custom environment if you want to compile and/or load scripts in runtime. Depending on what you want to do exactly.
Maybe a simple DLL loader is adequate, maybe you need an entire Roslyn to compile new scripts, it’s hard to tell in advance not knowing your design and it is a very broad topic.

Thank you, yeah I tried and found do it with addressable seems impossible.
I do not have a exactly need and just curious about how to make it. I’ll learn in the future.
hace a good day, Ninja