Loading second scene view inside of a rect on the first scene

Hi,

in our current project we have 2 scenes. a lobby and a a game.

both work fine, but we wan’t to be able to load the game inside a predetermined space inside the lobby…

we thought about just messing with scales and positioning a additive scene, but that seemed messy.
we also looked at brackeys “smooth portals” tutorial but we don’t want to just see the scene, we want to interact with it(with mouse clicks) through the window.

any ideia on how to work with that?

5351685--540669--upload_2020-1-9_0-42-12.png

Make one camera per scene and set them to overlay each other. Make the inset subrect smaller than (0,0,1,1)

Nothing in the scenes has to change scale-wise, it’s all just handled at the cameras.

Additive loading of scenes in Unity is awesome. It solves a LOT of organizational woes.