I’ve been trying for the last few hours to load shaders from an asset bundle at runtime.
An old project I have required shaders to be made from strings, finding that this was removed (for a reason I cannot discern) I’m having issues fixing it.
I cannot simply include the shader with a build of the game, and I can’t seem to get it loading properly through a WWW.
Thanks for the tip, but I forgot to say that do not use WorldSpace.
– Lishin