I want to create background for each level of my game.
What will be the best approach to take here ?
Example:
I have png file size 480X320 (I want landscape view for my game)
I load new texture, browse to my png file next I have texture with the background.
Then I click on it go to create game object choose create other and choose GUI Texture… now I see the png on the screen …(looks ugly… )
FIrst question is the above method is the right method ?
Second question is How do I know the boundary of the screen vs the scene view in the editor ?
For Example in objective C you define UIImageView load png file then you make sure you see it on the screen properly…