Loading texture file from png/jpg file on disk

In my game, I’d like players to be able to customize their profiles by loading “avatar” from HDD (which would be standard image file). However I don’t know how to do that, and couldn’t find anything in the docs.

I just cooked this up for something I’m working on - hope you find it useful. :slight_smile:

public static Texture2D LoadPNG(string filePath) {

	Texture2D tex = null;
	byte[] fileData;

	if (File.Exists(filePath)) 	{
		fileData = File.ReadAllBytes(filePath);
		tex = new Texture2D(2, 2);
		tex.LoadImage(fileData); //..this will auto-resize the texture dimensions.
	}
	return tex;
}

http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.LoadImage.html

Loading local file can also be done like this:

IEnumerator LoadTextureFromCache(string filePath)
    {
        if (!File.Exists(filePath))
        {
            yield break;
        }
        var www = UnityWebRequestTexture.GetTexture("file://" + filePath);
        yield return www.SendWebRequest();
//texture loaded
        var texture = DownloadHandlerTexture.GetContent(www);

    }

How do you load a tif image from code? supposedly you can use them if you import them from the editor, but im trying to load preexisting mods for a different game that uses tif.

im currently working on a netstandard library for parsing tiff files from binary but id prefer not to do it myself if i dont have to