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How can I put in the loading screen UI text what exactly scene resources loading right now (textures, models, etc…)

Hi,
As far as I know SceneManager does not support reporting what is being loaded, at least I haven’t seen such information in the API description? SceneManager.LoadScene completes instantly in next frame and SceneManager.LoadLevelAsync doesn’t provide feedback either.

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Too bad.

I had forgotten about this as I never tried it out myself…
This AsyncOperation lets you get the progress percentage, but not much else. So it’s equally useless.

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Yeah… Thanks anyway.