Hello?
My unity version is 4.5.5p1 and Xcode Version is 6.1. The device that i’m testing with is iPad air with iOS 8.1.
From googling, I found very few tips about this issue. One of them was to set Application.backgroundLoadingPriority to ThreadPriority.Low when loading level asynchronously. But it didn’t solve my problem. I tried Application.LoadLevel() too, which had no effect. I wonder if anyone found the solution of it.
If you can share with it, I would really appreciate.
Thanks in advance.