Loading video files over LAN?

Hi there,

Let’s say I have 2 Unity applications each running on a PC(both connected by LAN): 1 records live game-play to video files during run-time, while the other then loads these video files remotely over the LAN for playback(via Windows file-sharing functionality).
So is this actually doable? (btw I’ll be using Unity Pro to develop both applications)

Cheers :slight_smile:
Melvin Eng
Workshop Foundry

The short answer is that a video is just data, and if you use the low-level API, then it’s entirely possible. The other short answer is, I don’t know; make a tech demo and try to spawn a video file? :slight_smile: You shouldn’t need more than a NetworkManager, NetworkManagerGUI, and a game object prefab with a video file for that. And a camera, of course. :slight_smile:

  • Currently writing a (very) quick and (very) simple FPS to learn UNet.
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