uncaught exception: abort() at jsStackTrace@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:1197
stackTrace@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:1214
abort@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:3333337
__Z14SetPlayerFocusb [SetPlayerFocus(bool)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:785479
__Z13FocusCallbackiPK20EmscriptenFocusEventPv [FocusCallback(int, void**)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:1238978
dynCall_iiii@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:3327941
Runtime.dynCall@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:310
JSEvents.registerFocusEventCallback/handlerFunc@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:5901
jsEventHandler@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:5677
“warning: a problem occurred in builtin C++ name demangling; build with -s DEMANGLE_SUPPORT=1 to link in libcxxabi demangling” index.html:34
"Invoking error handler due to
uncaught exception: abort() at jsStackTrace@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:1197
stackTrace@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:1214
abort@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:3333337
__ZN6il2cpp2vmL17SetupGCDescriptorEP8TypeInfo [il2cpp::vm?8(7SetupGCDescriptor)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:2216175
__ZN6il2cpp2vmL10InitLockedEP8TypeInfoRKNS_2os12FastAutoLockE [il2cpp::vm?8(0InitLocked)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:1286372
dynCall_vii@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:3327514
invoke_vii@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:16362
__ZN6il2cpp2vm17SetupFieldsLockedEP8TypeInfoRKNS_2os12FastAutoLockE [il2cpp::vm::SetupFieldsLocked?S(undefined?N?&*)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:72258
__ZN6il2cpp2vmL10InitLockedEP8TypeInfoRKNS_2os12FastAutoLockE [il2cpp::vm?8(0InitLocked)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:1286291
dynCall_vii@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:3327514
invoke_vii@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:16362
__ZN6il2cpp2vm5Class4InitEP8TypeInfo [il2cpp::vm::Class::Init(TypeInfo?*)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:70570
_CustomAttributeData_UnboxValues_TisCustomAttributeNamedArgument_t1975_m14517_gshared@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:3130313
__ZN16VirtFuncInvoker1IP12Hotspot_t350iE6InvokeEjPvi [Invoke? VirtFuncInvoker1<int*>(unsigned int, void*, int)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:3246596
_UseXMLData_Update_m1499@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:2272514
_Z25RuntimeInvoker_Void_t1253PK10MethodInfoPvPS2 [RuntimeInvoker_Void_t1253?2(void**, undefined?S?*)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:3205352
dynCall_iiii@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:3327941
invoke_iiii@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:16911
__ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP12Il2CppObject [il2cpp::vm::Runtime::Invoke?5(void**, undefined?S?*)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:86706
_il2cpp_runtime_invoke@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:32968
__Z23scripting_method_invoke21ScriptingMethodIl2CppP15ScriptingObjectR18ScriptingArgumentsPP18ScriptingException [scripting_method_invoke?2()]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:705446
__ZN25ScriptingInvocationNoArgs6InvokeEPP18ScriptingException [ScriptingInvocationNoArgs::Invoke(ScriptingException?**)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:809659
__ZN25ScriptingInvocationNoArgs6InvokeEv [ScriptingInvocationNoArgs::Invoke()]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:809600
__ZN13MonoBehaviour16CallUpdateMethodEi [MonoBehaviour::CallUpdateMethod(int)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:802305
__ZN13MonoBehaviour6UpdateEv [MonoBehaviour::Update()]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:802315
__ZN20BaseBehaviourManager12CommonUpdateI16BehaviourManagerEEvv [undefined BaseBehaviourManager::CommonUpdate<BehaviourManager?>(void, void)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:2012464
__ZN16BehaviourManager6UpdateEv [BehaviourManager::Update()]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:2013041
__Z10PlayerLoopbbP10IHookEvent [PlayerLoop(bool, bool, IHookEvent?*)]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:786894
__ZL8MainLoopv [MainLoop()]@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:1727301
dynCall_v@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:3327773
Runtime.dynCall@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:314
Browser_mainLoop_runner/<@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:9619
Browser.mainLoop.runIter@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:11148
Browser_mainLoop_runner@file:///D:/Unity_Projects/Axion800_Kabine_DebugWebGL/WebGL/Development/WebGL.js:9615"