Hey,
I don’t understand this method:
Application.LoadLevelAsync
With this method, I am able to load a level while playing another level, right?
But how do I get the status, if this level is loaded?
And how do I switch into this Level?
Another issue I have is, that my current level (which I want to load inside a “level loader”) starts before all of my objects are initialized completely.
Example:
My scene plays an animation and a sound at the beginning - but the animation is jerking around, the sound sounds fine.
Is it possible to load and initialize the level completely before playing anything of this things (is there a method like “LevelIsCompletelyLoaded” for example)?
Greetings,
Bregnar.