LoadLevel.Async Hiccup/Not working properly

Hi there, i’m trying to use LoadLevel.Async for show an animation while it’s loading the next scene, the code i’m using is the one of the script reference, however when i’m trying to run a simple animation (two sprites) on a update function the animation get freeze sometimes, since it’s asynchronous i’m not really understanding why this is happening, any hints?

Thanks in advanced.

The Unity team has confirmed that they can reproduce the issue and they have sent it to their development team for resolution. You can now track the issue (at least the one I am experiencing) here:

see here

LoadLevelAsync cannot displayed right in the editor, this only works when you play your game outside from the Editor.