Hi there,
There’s a weird issue. When we load a scene using LoadLevelAsync from a scene that contains a camera, the bouncing of light becomes approximately twice as bright. But that happens only in a build.
Loading straight:
Loading for second time:
I must admit that we’re a bit out of solution here… We’ve sent a bug in the database and opened this thread. Now we’re trying through the pro beta forum since it’s the only place I usually get answers.
This happens in the latest stable build. Our project is about 12 gb in size, so opening it in 5.3 is a nogo for us at this point as we are reaching beta. The bug is a showstopper; we can’t ship our game with it. If that accounts to anything, we were part of Unite Boston #madeinunity showcase. If this bug is fixed in 5.3, could you please fix it in the stable branch?
The game looks great and makes the engine shines. However, with a bug that destroys GI as soon as we restart our scene or load a new one, we will most likely miss our release schedule…
Can someone take a look at this, please?
Cheers,
Alex