Hey all,
I’ve been working with Unity for a while now, but I seem to be stumped by this one. Currently, I am making a horror game where you are stuck inside of a basement while a monster is chasing you. I’m using a trigger system to send the player to the death screen (new scene) when he touches the monster. The problem I am running into is whenever the monster touches ANY object, it sends me to the death screen. Is it possible to load a level ontriggerenter ONLY when the player enters the trigger? THANK YOU! It means a lot!
~Unity lover!