I’m using Unity2017.2b with Unity’s playmode test.
however I can’t find the way to load prefab in to test runner’s scene except Resource.Load.
And we shouldn’t use Resource.Load for test prefabs because it will be included in production build.
So my idea is to create new scene for each test, set up prefabs in that scene and LoadLevelAdditive in play mode test but seems like it doesn’t work
any idea.