Hello everyone!
I would like to ask you a question regarding LoadLevelAdditiveAsync.
I tried to use it in a coroutine or in the update function, but seems to not be working, since it freezes the game and then load the next scene.
in the other scene I have a lot of textures, maybe that’s why it has this problem?
let me know
best!
Which platform are you running on ? Or is it the editor?
Running on PC and running the exe file
If I were you I would delete the textures and see if that you change any thing and then restore it again, ( if your project is on svn this is easy to test - else just make a copy of the whole project to mess around in and delete that again when you are done. )
If the textures are the problem thn I suggest that you put them in a /Resources/ folder and laod them on the fly - lazy loading style - I did that for a project featuring 300 MB of textures and If done right It will work out for you.
Cheers !
Oh nice thanks! Yeah the project is on Git so I can try it out, Thanks for the tip.
I have big lighting asset files (are all baked textures) so that’s maybe the problem for the Async loading. So I simply have to put the textures in a Resource folder and will be loaded at runtime after a while?