I’m looking to achieve the same behaviour as LoadLevelAsync, but with in-scene operations. My levels are loaded dynamically from serialized data at the beginning of the scene.
I’m currently using a co-routine to initialize the level while a loading screen displays, but I am unable to show a loading animation as the co-routine seems to just about pause the scene anyway. As I understand this has to do with main thread vs multi-thread but my googling to get the same behaviour hasn’t given me what I need.
tl;dr Is there anyway to achieve the same behaviour of LoadLevelAsync when you plan on populating the scene after it begins?