LoadScene interrupting my script

I’m very new to unity but I’m working on a function that needs to load another scene and then execute a function in it.

Code looks like this :

public void Respawn()
    {
        SceneManager.LoadScene("MainScene");
        MenuManager.instance.LoadGame();
    }

The problem is that after I load the new scene the second line of code isn’t executed.

The script I’m using is a singleton used for both the scene I’m calling the Respawn function from and the loaded scene.

Instead of calling LoadGame from Respawn() make your MenuManager register a method to the event SceneManager.sceneLoaded. This gets called right after a scene loaded so you can check in your MenuManager method which scene was loaded and call LoadGame accordingly.

Example:

//Inside MenuManager class

void OnEnable()
{
     SceneManager.sceneLoaded += OnSceneLoaded;
}

void OnDisable()
{
     SceneManager.sceneLoaded -= OnSceneLoaded;
}

private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
    //Check which scene was loaded using the Scene object and call LoadGame
}