"LoadSceneAsync - Invalid sceneGUID" EntityPrefabReference

I recently updated the the entities package, and now when I try to load EntityPrefabReference in the editor, it throws me two errors, before that, everything worked fine in the editor.
How can I fix it?

LoadSceneAsync - Invalid sceneGUID.
0x00007ff609111c4a (Unity) DefaultBurstRuntimeLogCallback
0x00007ff60886cd0a (Unity) BurstCompilerService_CUSTOM_RuntimeLog
0x00007ffaf128f2f6 (18246421783c3a9f82a047b6c668536) Unity.Scenes.WeakAssetReferenceLoadingSystem.StartLoadRequest (at D:/Unity/ProjectsFromGit/GitHubRepository/Mobile-Prototype/Prototype Platform Mobile/Library/PackageCache/com.unity.burst@1.8.17/.Runtime/Library/PackageCache/com.unity.entities@1.2.4/Unity.Scenes/WeakAssetReferenceLoadingSystem.cs:172)
0x00007ffaf128cab2 (18246421783c3a9f82a047b6c668536) Unity.Scenes.WeakAssetReferenceLoadingSystem.OnUpdate
0x00007ffaf125aa90 (18246421783c3a9f82a047b6c668536) 09a7642d475d3f87ea772b19dfed0fbe
0x00007ffa85946add (1717399cdf2dc56a44280b326c81fe2) Unity.Entities.WorldUnmanagedImpl.Unity.Entities.UnmanagedUpdate_0000162A$BurstDirectCall.Invoke (at D:/Unity/ProjectsFromGit/GitHubRepository/Mobile-Prototype/Prototype Platform Mobile/Library/PackageCache/com.unity.burst@1.8.17/.Runtime/unknown/unknown:0)
0x00007ffa85945259 (1717399cdf2dc56a44280b326c81fe2) 7bf3b3dc1c88cb657fd69b548232391d
0x000001a38af6a45d (Mono JIT Code) (wrapper managed-to-native) Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_0000162A$BurstDirectCall:wrapper_native_indirect_000001A135956920 (intptr&,void*)
0x000001a38af6a08b (Mono JIT Code) Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_0000162A$BurstDirectCall:Invoke (void*)
0x000001a38af69f7b (Mono JIT Code) Unity.Entities.WorldUnmanagedImpl:UnmanagedUpdate (void*) (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/WorldUnmanaged.cs:825)
0x000001a38af697db (Mono JIT Code) Unity.Entities.WorldUnmanagedImpl:UpdateSystem (Unity.Entities.SystemHandle) (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/WorldUnmanaged.cs:891)
0x000001a38af660bb (Mono JIT Code) Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:717)
0x000001a38af6586b (Mono JIT Code) Unity.Entities.ComponentSystemGroup:OnUpdate () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:681)
0x000001a38af6396f (Mono JIT Code) Unity.Entities.SystemBase:Update () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/SystemBase.cs:418)
0x000001a38af661d6 (Mono JIT Code) Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:723)
0x000001a38af6586b (Mono JIT Code) Unity.Entities.ComponentSystemGroup:OnUpdate () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:681)
0x000001a38af6546b (Mono JIT Code) Unity.Entities.InitializationSystemGroup:OnUpdate () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/DefaultWorld.cs:169)
0x000001a38af6396f (Mono JIT Code) Unity.Entities.SystemBase:Update () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/SystemBase.cs:418)
0x000001a38af63214 (Mono JIT Code) Unity.Entities.ScriptBehaviourUpdateOrder/DummyDelegateWrapper:TriggerUpdate () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ScriptBehaviourUpdateOrder.cs:523)
0x000001a49a2e7028 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffa8abe4c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffa8ab1d254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffa8ab1d3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff6097e1284 (Unity) scripting_method_invoke
0x00007ff6097beff4 (Unity) ScriptingInvocation::Invoke
0x00007ff609455943 (Unity) ExecutePlayerLoop
0x00007ff609455960 (Unity) ExecutePlayerLoop
0x00007ff60945c1f5 (Unity) PlayerLoop
0x00007ff60a43155f (Unity) PlayerLoopController::InternalUpdateScene
0x00007ff60a43e38d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop
0x00007ff60a43c671 (Unity) Application::TickTimer
0x00007ff60a8b727a (Unity) MainMessageLoop
0x00007ff60a8bc150 (Unity) WinMain
0x00007ff60bc9e76e (Unity) __scrt_common_main_seh
0x00007ffb9098257d (KERNEL32) BaseThreadInitThunk
0x00007ffb91f2af28 (ntdll) RtlUserThreadStart

InvalidOperationException: System.InvalidOperationException: Invalid Entity.Null passed. ECBCommand.AddEntityComponentCommand
This Exception was thrown from a function compiled with Burst, which has limited exception support.
0x00007ffaf12912fe (18246421783c3a9f82a047b6c668536) burst_Abort_Trampoline
0x00007ffaf1277fae (18246421783c3a9f82a047b6c668536) Unity.Entities.EntityCommandBufferData.AddEntityComponentTypeWithValueCommand<Unity.Scenes.WeakAssetPrefabLoadRequest> (at D:/Unity/ProjectsFromGit/GitHubRepository/Mobile-Prototype/Prototype Platform Mobile/Library/PackageCache/com.unity.burst@1.8.17/.Runtime/Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/EntityCommandBuffer.cs:793)
0x00007ffaf128f3b0 (18246421783c3a9f82a047b6c668536) Unity.Scenes.WeakAssetReferenceLoadingSystem.StartLoadRequest (at D:/Unity/ProjectsFromGit/GitHubRepository/Mobile-Prototype/Prototype Platform Mobile/Library/PackageCache/com.unity.burst@1.8.17/.Runtime/Library/PackageCache/com.unity.entities@1.2.4/Unity.Scenes/WeakAssetReferenceLoadingSystem.cs:175)
0x00007ffaf128cab2 (18246421783c3a9f82a047b6c668536) Unity.Scenes.WeakAssetReferenceLoadingSystem.OnUpdate
0x00007ffaf125aa90 (18246421783c3a9f82a047b6c668536) 09a7642d475d3f87ea772b19dfed0fbe
0x00007ffa85946add (1717399cdf2dc56a44280b326c81fe2) Unity.Entities.WorldUnmanagedImpl.Unity.Entities.UnmanagedUpdate_0000162A$BurstDirectCall.Invoke (at D:/Unity/ProjectsFromGit/GitHubRepository/Mobile-Prototype/Prototype Platform Mobile/Library/PackageCache/com.unity.burst@1.8.17/.Runtime/unknown/unknown:0)
0x00007ffa85945259 (1717399cdf2dc56a44280b326c81fe2) 7bf3b3dc1c88cb657fd69b548232391d
0x000001a3847f3c5d (Mono JIT Code) (wrapper managed-to-native) Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_0000162A$BurstDirectCall:wrapper_native_indirect_000001A3611C74E8 (intptr&,void*)
0x000001a3847f388b (Mono JIT Code) Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_0000162A$BurstDirectCall:Invoke (void*)
0x000001a3847f377b (Mono JIT Code) Unity.Entities.WorldUnmanagedImpl:UnmanagedUpdate (void*) (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/WorldUnmanaged.cs:825)
0x000001a3847f2fdb (Mono JIT Code) Unity.Entities.WorldUnmanagedImpl:UpdateSystem (Unity.Entities.SystemHandle) (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/WorldUnmanaged.cs:891)
0x000001a3847eefeb (Mono JIT Code) Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:717)
0x000001a3847ee79b (Mono JIT Code) Unity.Entities.ComponentSystemGroup:OnUpdate () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:681)
0x000001a3847ec89f (Mono JIT Code) Unity.Entities.SystemBase:Update () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/SystemBase.cs:418)
0x000001a3847ef106 (Mono JIT Code) Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:723)
0x000001a3847ee79b (Mono JIT Code) Unity.Entities.ComponentSystemGroup:OnUpdate () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:681)
0x000001a3847ee39b (Mono JIT Code) Unity.Entities.InitializationSystemGroup:OnUpdate () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/DefaultWorld.cs:169)
0x000001a3847ec89f (Mono JIT Code) Unity.Entities.SystemBase:Update () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/SystemBase.cs:418)
0x000001a3847ec144 (Mono JIT Code) Unity.Entities.ScriptBehaviourUpdateOrder/DummyDelegateWrapper:TriggerUpdate () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ScriptBehaviourUpdateOrder.cs:523)
0x000001a385c57438 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffa8abe4c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffa8ab1d254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffa8ab1d3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff6097e1284 (Unity) scripting_method_invoke
0x00007ff6097beff4 (Unity) ScriptingInvocation::Invoke
0x00007ff609455943 (Unity) ExecutePlayerLoop
0x00007ff609455960 (Unity) ExecutePlayerLoop
0x00007ff60945c1f5 (Unity) PlayerLoop
0x00007ff60a43155f (Unity) PlayerLoopController::InternalUpdateScene
0x00007ff60a43e38d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop
0x00007ff60a43c671 (Unity) Application::TickTimer
0x00007ff60a8b727a (Unity) MainMessageLoop
0x00007ff60a8bc150 (Unity) WinMain
0x00007ff60bc9e76e (Unity) __scrt_common_main_seh
0x00007ffb9098257d (KERNEL32) BaseThreadInitThunk
0x00007ffb91f2af28 (ntdll) RtlUserThreadStart

Unity.Entities.WorldUnmanagedImpl+UnmanagedUpdate_0000162A$BurstDirectCall.Invoke (System.Void* pSystemState) (at <9951227a926a47209671e6a02e3c63f2>:0)
Unity.Entities.WorldUnmanagedImpl.UnmanagedUpdate (System.Void* pSystemState) (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/WorldUnmanaged.cs:825)
Unity.Entities.WorldUnmanagedImpl.UpdateSystem (Unity.Entities.SystemHandle sh) (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/WorldUnmanaged.cs:910)
Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:717)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/Stubs/Unity/Debug.cs:17)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:728)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:681)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/SystemBase.cs:418)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:723)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ComponentSystemGroup.cs:681)
Unity.Entities.InitializationSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/DefaultWorld.cs:169)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/SystemBase.cs:418)
Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at ./Library/PackageCache/com.unity.entities@1.2.4/Unity.Entities/ScriptBehaviourUpdateOrder.cs:523)

Can somebody help me?

I am not going to give up until someone is willing to help me, Help?

Somebody Help me please?

I don’t know how helpful it is but I was getting the same error and found your post by that.
Eventually fixed it by finding I was creating an EntityPrefabReference with a null entity.