Hey all,
I have a VR scene that takes a long time to load (about 15 seconds).
I’m trying to make a “loading screen” where the user can wait, but
even after setting
Application.backgroundLoadingPriority = ThreadPriority.Low;
and doing
SceneManager.LoadSceneAsync("Foo", LoadSceneMode.Additive);
Everything grinds to a half for pretty much the duration of the loading.
Any ideas?