Lobby documentation (eg for NetworkLobbyManager and NetworkLobbyPlayer) seems to be a bit thin. So far I’ve figured out that you use NetworkLobbyManager instead of NetworkManager, and create a separate copy of your player prefab with a NetworkLobbyPlayer object attached. I haven’t figured out how to make the transition to the game scene though. There only seem to be buttons for removing players/setting not ready. Is this just not ready yet? If so, I’ll happily just focus on the other features that are already here. I can wait for lobby functionality.
If anyone’s got it working, though, I’d love to hear how.