There is no easy integration to enable this and while it is possible, there are enough details to belong in a sample or blog post of its own.
We would like to make this sort of integration a lot simpler to implement in the future and are investigating options.
The short summary of how to do this now is:
- write a cloud code script similar to this cloud code example,
- in the script use a service account key/secret with Multiplay allocation roles to call Multiplay allocation APIs to get a server.
- have the game clients invoke the cloud code script when they are ready to start a game.
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