When Host or Client kills the app the “LobbyEventCallbacks.PlayerLeft” doesn’t trigger at the correct time.
In the screenshot the “Disconnected Removal Time” is 10 seconds but callback is triggering after around 120 seconds.
Unity : 2022.3.4f1
Lobby : 1.1.0-pre.5
I found the problem!
I was trying to connect to the Lobby with different environment!