LobbyManager different prefabs

Hi, any suggestion or code to spawn a different player prefab for each player on the Unity´s Lobby Manager?

So it would be: the firstplayer who joinsthe game is Player1.prefab and second one Player2.prefab. Thanks :smiley:

Hi mate, one way you could do this is to spawn a generic gameobject (maybe an empty) that has a script attached which then can call a spawn command to the server depending on what you want to be spawned as.

Hope this made sense :slight_smile:

you already choose the prefab to spawn (in your other question). why not counting connected players and change what to choose depending on the count?