Local Asset Bundles for Android

I’m trying to use Asset Bundles for Android, they load up perfectly when I run the game in the Editor, but not in the Android Emulator. I’ve tried using the file:// and the jar:file// but neither work. I also tried hosting the Asset Bundles in a server and loading them via a WWW and it worked, but I’d like my files to be in the device. They are in StreamingAssets, so they should be in the APK build. Do you know how to make them work?

I’ve found the answer here. You’ve got to point your WWW to:

“jar:file://” + Application.dataPath + “!/assets/<file_name>”);

I was using /StreamingAssets/ instead of using the !/assets/ . I suggest moving this to the documentation.