Hi,
I have to chose between Unity and others technologies to develop a web 3D application.
And one of issues I must resolved is the loading time.
With Unity, all assets are packed in the *.unity3d file right ?
Can some assets be loaded from my client computer (say if he already downloaded them and save them somewhere on his hard drive) ?
Or is there another way to save some loading time ?
Thanks for your answer,
Gally.