Local Asset loading : possible or not ?

Hi,

I have to chose between Unity and others technologies to develop a web 3D application.
And one of issues I must resolved is the loading time.
With Unity, all assets are packed in the *.unity3d file right ?

Can some assets be loaded from my client computer (say if he already downloaded them and save them somewhere on his hard drive) ?

Or is there another way to save some loading time ?

Thanks for your answer,
Gally.

You don’t have access to the users hd from the webplayer. You can load assetbundles at runtime using the WWW class.