Local bundles

Hey, I’ve organised my content into asset bundles with one per prefab (we have a system where users can hot swap content per prefab and it works quite well). I’d like to have some of the bundles/prefabs available locally in the scene build but still load through the same systems.

I’ve moved some of the bundles into their own group which uses LocalBuildPAth and LocalLoadPath (instead of Remote).

It puts the bundle into the aa folder however its only 144kb and should be much larger so I suspect that perhaps the “Check Duplicate Bundle Dependencies” rule in the Addressables Analyze tool has bundled its dependencies into the Duplicate Asset Isolation group which gets pushed remote.

Am I approaching this correctly?

For anyone else attempting this, I fixed the issue by creating my own dependency checking rule which handles the dependencies for the specific assets I’m loading locally into their own dependency group which is also building to LocalBuildPAth and LocalLoadPath :slight_smile: