Hello everyone, I am making a research about what is the best available way to connect multiple devices such as an Android VR, in a real-time multiplayer game.
I myself have came across a multitude of different technologies in my research, and I think a P2P type of connection would be more suitable for the situation, but for a device such as an Android VR, I’m not sure if a direct P2P or a client-server host would be better.
Also, if I choose to work with P2P, what would I use to connect the devices? Would it be via Bluetooth? Wi-Fi?
Lastly, how would I configure Unity to work with this, should I use an asset like Mirror?
Thanks in advance.