I am trying to create a local multiplayer mode for my game and need to be able to create cinemachine camera views that are added to the split screen view. When I add the first player, the view shows the first player correctly, but when I add the next player, both cameras move to focus on the new player. My players are in prefabs and have a camera, virtual camera, and canvas for each.
Unfortunately, ATM there’s no support Cinemachine virtual cameras. I’ve made a note in the backlog (ISX-320) for consideration. Caveat: I’m not familiar enough yet with Cinemachine to know how practical this is in reality.
Thanks for the help. I think a camera script on the camera may be what I need to do instead. Is there a way for a world view camera to be added to the list of cameras using split view, so there is always a default camera when no players are in the game?
I think that you should be able to follow the cinemachine guide covering the use of multiple cinemachine brains to get it to work out of the box, but i haven’t tried myself.
Thread were they discuss multiple cinemachine brains:
Actual cinemachine documentation:
https://docs.unity3d.com/Packages/com.unity.cinemachine@2.2/manual/CinemachineMultipleCameras.html