Local Nav Mesh interference

Hi everyone,

I am having an issue with the local nav mesh builder on the latest Unity build (5.6).

I currently have a few AI characters in my scene, but their local nav meshes are interfering with each other.

In the pic below, you will see the “Ally AI” character, is stuck at the bottom corner of the Enemy AI’s navmesh. If I remove the object containing the Enemy AI’s navmesh script, it no longer interferes.

Is there a way to layer/group the Local Nav Mesh so that it does not interfere with each other?

Thanks!
Duncan

For reference, I am using the “NavMeshComponents” from Unity’s Github page:

The only way I’ve manage to solve this right now is to deactivate the local nav mesh builder script once the character dies.