Local Orientation reversed on transfer from blender to unity

So I am trying to import a model from blender into unity, but I am getting some orientation issues. I’m trying to make an aircraft which flies forward, but after import the z forward direction is backwards. I dont know how to change the local orientation and I dont want to make it so you have to write a negative thrust to make it go forward. I’ve attached some photos that might help explain my situation, I’m not so great with words :D. Thank you!!

images are at link: Blender to Unity - Album on Imgur

As far as I know Blender and Unity use different coordinate systems (y and z axis are different). But when you export an Object in Blender you can select (in the Export Dialogue) the proper orientation of your coordinate system.