So I am trying to import a model from blender into unity, but I am getting some orientation issues. I’m trying to make an aircraft which flies forward, but after import the z forward direction is backwards. I dont know how to change the local orientation and I dont want to make it so you have to write a negative thrust to make it go forward. I’ve attached some photos that might help explain my situation, I’m not so great with words :D. Thank you!!
images are at link: Blender to Unity - Album on Imgur