Is there a way to implement a local physics grid? Here are the details:
- There is always a global physics grid (what we have right now in unity).
- In addition to that I want to create a local grid. A local grid will have a parent. This can be either a global grid or another physics grid
- The local physics update will come after the parent’s physics update.
- Any objects in the local grid will not collide with anything else besides its parent and siblings.
- This is basically like a hierarchy system in unity, however it handles rigid bodies in children objects
I feel like this is a good approximation to simulate large vehicles to walk around. However with limited exposure to the physics engine, I can’t think of a way to implement this.