I am new to Unity and trying to create one simple scene. Initial local position of the game object is (0,0,-0.35). My model when touched runs an attack animation and moves forward by some distance. After animation is over I noticed that local position remains unchanged.
I am puzzled by this as I wanted to move object to its original local position (0,0,-0.35) by pressing a refresh button. Can someone help me to understand why local position remains same when animation moves the object.