I want to use Rigidbody.AddTorque to turn a wheel. However,
rigidbody.AddTorque (0.0, 0.0, torqueValue);
applies torque in the global z vector. I want it to apply it in the local z vector. What do I add to the code to accomplish this? In JavaScript, please!
I know it’s a simple question, but nonetheless, the documentation is nowhere near sufficient to answer this question.
(Yes, I’ve searched the resources and community, and yes I know about wheel colliders)
Any answer is appreciated!
Thanks!!