For example if I have a bicycle that can lean on Y axis without constraints, but interpolates along X so to avoid doing constant wheelies, but still the bike will follow the contours of hills, how to achieve this with a rigid body?
Unity’s rigid body only has a checkbox to disable the rotation axis entirely but is not very helpful since the bike would always be level.
Instead of locking the local X rotation, how could I interpolate the local X rotation of a rigid body?