Local to global vector?

Hey, now to something embarrassingly easy but when I try these vector/angle things, they never work somehow (maybe because of my excellent and superior math knowledge ;D )

I want to adapt some code and use a non-physical object instead of a physical one for my needs.

I need to convert this line:
rigidbody.AddRelativeForce(direction);

into this:
newDirection += direction;
Move(newDirection)…

newDirection needs to be a global vector, how to? The vector is a 3 dimensional one.

I’m not quite clear on what you’re asking, but you might look at the functions Transform.TransformDirection() and Transform.InverseTransformDirection().

Yey, that helped! Thanks =)