I have been looking into potentially using Unity Build Server. This blog post about it seems to imply you have to manage the license for the build server using a locally installed Unity License Server. I am struggling to find much information online about how this license server works beyond what is included in that blog post. I am trying to understand if it is possible for the Unity License Server to be activated and used in an offline network (a network that is never connected to the internet). Does anyone know if this is possible? Also can a local Unity License Server manage normal pro licenses or is it only for managing build server licenses?
The best way to get more and real information is to contact Unity about it, as they are asking it on their page: https://unity.com/products/unity-build-server