I am using fog volume shader graph for my local volumetric fogs, it works perfectly but when i have more than 20 of the local volumetric fog enabled in my scene, these errors start popping up. It doesn’t happen when I select he texture options in my local fog component. Am i doing something wrong?
RenderPrimitivesIndexedIndirect: GraphicsBuffer argument offset reads out of bound (offset=0x10cc)
UnityEngine.Rendering.HighDefinition.LocalVolumetricFogManager/RegisterLocalVolumetricFogEarlyUpdate:PrepareFogDrawCalls ()
