How can I transform an object globally rather than locally. I have a rolling ball I would like too make jump. At the moment the ball jumps in any direction depending on where up on the ball is facing.
Thanks
How can I transform an object globally rather than locally. I have a rolling ball I would like too make jump. At the moment the ball jumps in any direction depending on where up on the ball is facing.
Thanks
rigidbody.AddForce(Vector3.up * 10);