Just picked up an Oculus Rift S for Christmas and decided to start experimenting with VR dev.
After following a Youtube tutorial, everything was working well except hands weren’t showing up at runtime. Part 1 used LocalAvatar and then switched to Custom Hands in part 2. I tried both and neither option would work for me.
A Google search turned up with a lot of similar reports, where it was confirmed that an Oculus app_id needed to be added to Oculus → Avatars → Settings and Oculus → Platform → Settings so I tried that. (a real app_id and also a fake value like ‘12345’).
This didn’t fix CustomHands but LocalAvatar finally started showing up. Unfortunately they aren’t attached to OVRPlayerController and just float at 0,0. I’m fine using either but very confused why one doesn’t show at all, and the other doesn’t seem to attach to the player object?
I’m using the latest stable build of Unity 2019.2.17f1 and latest Oculus Integration from Asset Store. Any help would be appreciated!