Hello!
I just using local fog with a custom material, shadergraph.
I have a very big terrain, layermask is Ground. Lets say it is 5000 unit width and 40 units in Z, and height 500 unit.
So I put a local fog width 5000 unit width, 40 z, 500 height to fit the box the terrain.
1, is it expensive or is it a good solution?
2, my terrain is a custom terrain, but the height is changing. How can I do a terrain fit to my local fog somehow? (Like raycasts) In the shadergraph? How?