localEularAngels err

hi im new to codeing and unity i just wrote a kode end i have erorr

‘Transform’ does not contain a definition for ‘localeulerangels’ and no accessible extension method ‘localeulerangels’ accepting a first argument of type ‘Transform’ could be found (are you missing a using directive or an assembly reference?)

my code is

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class move : MonoBehaviour
{
[SerializeField] Transform playercamera = null;
[SerializeField] float mouseSensitivity = 3.5f;
float cameraPitch = 0.0f;
void Start()
{

}
void Update()
{
UpdateMouseLook();
}
void UpdateMouseLook()
{
Vector2 mouseDelta = new Vector2(Input.GetAxis(“Mouse X”), Input.GetAxis(“Mouse Y”));
cameraPitch -= mouseDelta.y * mouseSensitivity;
cameraPitch = Mathf.Clamp(cameraPitch,
-90.0f,
90.0f);
playercamera.localeulerangels = Vector3.right * cameraPitch;
transform.Rotate(Vector3.up * mouseDelta.x * mouseSensitivity);
}
}

it is transform.localEulerAngles not localeulerangels, you have a typo

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