I am doing some stuff that relies on consistent eulerAngles to setup. But localEulerAngles sometimes give 350, or sometimes it gives me that as -10. Is there someway to lock it to always give me values only between 0 and 360 or -180 and 180?

`t. Euler angles flips. That`

s why it`s most of the times no good idea to access just one local euler angle. Better work with Vector3 when you cannot avoid euler angles at all.