What did I require to do to run this within iOS?
Within Unity Editor, Localization working properly and I am new to Language Localization setup so I really need some help.
@karl_jones really thank you Sir for your quick help.
After building addressable assets, this worked for me on the iOS platform.
Now I have the following questions related to the same setup:
After this, when I required to build Addressable Assets again to work on iOS?
If I want to export a build for Android then again shall I required to build Addressable Assets?
For me, 2 Languages Chinese and Japanese not working with the TextMeshPro-Text UI component, what I required to do? So these 2 languages can also work within the project.
Within the TextBox field, I have got the correct value but in the actual game screen, it can’t able to display Chinese content correctly. Just box symbols are appearing. What did I require to do to solve this?
Also, Hebrew (Israel) language content getting displayed in reverse order by default.
What is the solution for this too?