Localization doesn't work in build

I am using Unity 2019.3.13.f1 version.

I have configured localization table and keys. It worked on editor but localization doesnt work when i build.

I have tried build → new build → Default build script method. But i have a problem with this.

LoadPath for group Localization-Locales is set to the dynamic-lookup version of StreamingAssets, but BuildPath is not. These paths must both use the dynamic-lookup, or both not use it.
BuildPath: ‘[UnityEditor.EditorUserBuildSettings.activeBuildTarget]’
LoadPath: ‘{UnityEngine.AddressableAssets.Addressables.RuntimePath}/[BuildTarget]’
UnityEditor.GenericMenu:CatchMenu(Object, String, Int32)

How can i fix this.
Adressable version : 1.3.8
Localization version : 0.5.0