So, I’ve tested localization on Android using Build and Run through USB and it works great. But when I’m making an App bundle and uploading it to the Google Play - localization is not working anymore (I’m testing the app using Internal test and the app is in review rn, if it’s important).
I’ve built addressables assets both on “USB” and Google Play builds.
What am I missing?
Thanks in advance.
Do you get any errors? Can you share the log file?
Sorry for not answering for so long, I forgot to say that the problem was with Localization Settings asset. By default it’s not ticked as addressable, that was the problem. I ticked it, rebuilt addressables and now it works.
Hmm it should not need to be addressable, that sounds like something else. We include the localization settings in the build as a preload asset.
Hm, do you think marking it as an addressable could be an issue later?
I think it will likely duplicate the asset and the addressable one will never be used. Other than that it should be fine
Okay, I think I’ll stick with this “solution” until something goes wrong, because I haven’t found another way to fix the problem
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