Localization package Localize Sprite Event not working

Hello, I’m trying to use the Localization package in Unity 6000.0.24f1 but as soon as I play test, the engine gets stuck in Importing Assets.

After I kill the process and restart the engine, the game will now load and localize sprite event won’t work and gives me this error:

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Localization.Operations.LoadSubAssetOperation`1[TObject].Execute () (at ./Library/PackageCache/com.unity.localization/Runtime/Operations/LoadSubAssetOperation.cs:49)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeExecute () (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:513)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Start (UnityEngine.ResourceManagement.ResourceManager rm, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle dependency, DelegateList`1[T] updateCallbacks) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:508)
UnityEngine.ResourceManagement.ResourceManager.StartOperation[TObject] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject] operation, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle dependency) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/ResourceManager.cs:436)
UnityEngine.Localization.Tables.AssetTable.GetAssetAsync[TObject] (UnityEngine.Localization.Tables.AssetTableEntry entry) (at ./Library/PackageCache/com.unity.localization/Runtime/Tables/AssetTable.cs:242)
UnityEngine.Localization.Operations.LoadAssetOperation`1[TObject].Execute () (at ./Library/PackageCache/com.unity.localization/Runtime/Operations/LoadAssetOperation.cs:46)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeExecute () (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:513)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Start (UnityEngine.ResourceManagement.ResourceManager rm, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle dependency, DelegateList`1[T] updateCallbacks) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:508)
UnityEngine.ResourceManagement.ResourceManager.StartOperation[TObject] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject] operation, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle dependency) (at ./Library/PackageCache/com.unity.addressables/Runtime/ResourceManager/ResourceManager.cs:436)
UnityEngine.Localization.Settings.LocalizedAssetDatabase.GetLocalizedAssetAsyncInternal[TObject] (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Tables.TableEntryReference tableEntryReference, UnityEngine.Localization.Locale locale, UnityEngine.Localization.Settings.FallbackBehavior fallbackBehavior) (at ./Library/PackageCache/com.unity.localization/Runtime/Settings/Database/LocalizedAssetDatabase.cs:102)
UnityEngine.Localization.Settings.LocalizedAssetDatabase.GetLocalizedAssetAsync[TObject] (UnityEngine.Localization.Tables.TableReference tableReference, UnityEngine.Localization.Tables.TableEntryReference tableEntryReference, UnityEngine.Localization.Locale locale, UnityEngine.Localization.Settings.FallbackBehavior fallbackBehavior) (at ./Library/PackageCache/com.unity.localization/Runtime/Settings/Database/LocalizedAssetDatabase.cs:70)
UnityEngine.Localization.LocalizedAsset`1[TObject].LoadAssetAsync[T] () (at ./Library/PackageCache/com.unity.localization/Runtime/Localized Reference/LocalizedAsset.cs:244)
UnityEngine.Localization.LocalizedAsset`1[TObject].LoadAssetAsync () (at ./Library/PackageCache/com.unity.localization/Runtime/Localized Reference/LocalizedAsset.cs:238)
UnityEngine.Localization.LocalizedAsset`1[TObject].HandleLocaleChange (UnityEngine.Localization.Locale locale) (at ./Library/PackageCache/com.unity.localization/Runtime/Localized Reference/LocalizedAsset.cs:344)
UnityEngine.Localization.LocalizedAsset`1[TObject].ForceUpdate () (at ./Library/PackageCache/com.unity.localization/Runtime/Localized Reference/LocalizedAsset.cs:308)
UnityEngine.Localization.LocalizedAsset`1[TObject].add_AssetChanged (UnityEngine.Localization.LocalizedAsset`1+ChangeHandler[TObject] value) (at ./Library/PackageCache/com.unity.localization/Runtime/Localized Reference/LocalizedAsset.cs:188)
UnityEngine.Localization.Components.LocalizedAssetBehaviour`2[TObject,TReference].RegisterChangeHandler () (at ./Library/PackageCache/com.unity.localization/Runtime/Component Localizers/LocalizedAssetBehaviour.cs:60)
UnityEngine.Localization.Components.LocalizedAssetBehaviour`2[TObject,TReference].OnEnable () (at ./Library/PackageCache/com.unity.localization/Runtime/Component Localizers/LocalizedAssetBehaviour.cs:44)

Localize String Event works just fine. Any idea what could be happening? I’ve tried rebuilding addressables and it won’t work.

Im not sure what could be going wrong here. Could you please file a bug report so we can investigate?