Opening the localization string picker and typing within that window is incredibly slow.
We have a some pretty big string tables in our game and the editor crawls to a halt whenever typing some text.
I opened the profiler with deep profiling enabled and found a huge amount of collections being enumerated and lists being created leading to large allocation
Is this something the localization team are aware of?
The experience of using the picker is really bad.
Disabling the picker here:
Leads to much better performance, almost no lag.