Hello,
I’m having a problem with string I replaced via script. On editor and build it works good but when I enable Steam it just doesn’t change.
I’m not sure if I’m using proper way to change text.
ls.StringReference.SetReference("Journal", text);
GameManager.Instance.RefreshLocalization(ls);
Refresh method:
public void RefreshLocalization(LocalizeStringEvent ls)
{
StartCoroutine(RefreshLocalizedString(ls));
}
IEnumerator RefreshLocalizedString(LocalizeStringEvent ls)
{
try
{
ls.StringReference.RefreshString();
}
catch (Exception e)
{
Console.WriteLine(e);
}
yield return null;
}
Unity 2020.3.14f, Localization version: 1.0.0-pre.10 - July 21, 2021
PS: I built Adressables,

