Deleting an entry from the localization tables window causes unity to get stuck forever doing “Application.tick” (Waited for 7 minutes once just to check)
I was able to reproduce the issue with the following steps on Unity 2021.3.25f1 and Localization package 1.3.2
Create a new unity project.
Create default localization settings
Add attached script LocalizationTest.cs
Press this(It generates some data based on the amount I have in my project right now)
Deleting worked fine for me from my custom editors, so I dug into the localization source code to see what it’s doing different.
And found it it’s mosty likely caused by recording this entire operation for undo. Not sure what could be done with this as I haven’t used undo much, but this makes this window completely unusable for bigger games.